Development of Android-Based Educational Game Learning Media on History Class XI TKJ SMK Islam 1 Durenan
DOI:
https://doi.org/10.29100/bicone.v1i1.43Abstract
History learning is often considered uninteresting by most students due to its less interactive delivery methods. This is evidenced by the lowest average History score, at 70.525. This score stems from student activeness through attendance and semester learning evaluations. Learning is also hampered by inadequate facilities and infrastructure. Based on the description above, the implementation of the Independent Curriculum is strongly supported by the History subject through the Pancasila Student Profile Strengthening Project. Therefore, the development of educational game-based learning media was developed from online nature exploration activities using the Android platform, as all students have easily accessible Android smartphones. This game is expected to train students in critical learning and increase their participation. Based on previous research, educational games have proven effective in increasing student interest and understanding of History. The study used the ADDIE (Analysis, Design, Development, Implementation, Evaluation) model in developing the learning media. The validation results from media experts and material experts showed that this learning media was very suitable for use with percentages of 91% and 94%, respectively. Small and large group trials also showed very satisfactory results, with percentages of 83% and 91%, respectively. In conclusion, the Android-based educational game developed using the GDevelop application is suitable for use as a history learning medium.