THE INFLUENCE OF GADGET USE AND STUDENT DISCIPLINE ON STUDENT LEARNING OUTCOMES IN INFORMATICS SUBJECTS AT SMKN 2 TULUNGAGUNG

Authors

  • Kaila Yasir rizkia Bhinneka PGRI University Author
  • Vertika Panggayuh Bhinneka PGRI University Author

DOI:

https://doi.org/10.29100/bicone.v1i1.63

Abstract

The use of gadgets among students has become a common phenomenon in digital learning. However, unguided use and low student discipline can have a negative impact on learning outcomes. This study aims to investigate the influence of gadget usage and student discipline on learning outcomes in the subject of Computer Science at SMKN 2 Tulungagung. The study employs an associative quantitative approach using linear regression analysis. The population consists of all 720 students in grade X, with a sample of 88 students selected using the Slovin formula with simple random sampling technique. The instruments used were a Likert scale questionnaire and documentation of students' learning outcomes. Data analysis techniques included validity and reliability tests, as well as prerequisite analysis tests (normality, linearity, multicollinearity, and heteroscedasticity), followed by simple and multiple linear regression tests using SPSS. The research results indicate (1) There is a significant negative influence between gadget use and learning outcomes (significance 0.034 less than 0.05; regression coefficient -0.126); (2) There is a significant positive influence between student discipline and learning outcomes (significance 0.001 less than 0.05; regression coefficient 3.308); and (3) There is a significant simultaneous influence between gadget use and discipline on student learning outcomes (significance 0.001 less than 0.05). These findings highlight the importance of managing gadget use and improving student discipline as factors that support learning outcomes

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Published

2025-09-24