Development of Game-Based Learning Media Using Construct 2 in Informatics Subjects in Class X of SMK NU Tulungagung

Authors

  • Rendi Pradana Adis Sriyanto Bhinneka PGRI University Author
  • Yelma Dianastiti Bhinneka PGRI University Author

DOI:

https://doi.org/10.29100/bicone.v1i1.53

Abstract

This research aims to develop interactive learning media in the form of educational games using Construct 2 in Informatics class X subjects at SMK NU Tulungagung. The background of this research is that the learning process is still conventional and less motivating for students. The media is developed in the form of platformer games that can be accessed through Android devices, presenting algorithmic material in a gradual and interactive manner. The research method used is Research and Development (R&D) with the ADDIE development model which includes the stages of analysis, design, development, implementation, and evaluation. The results of the development show that the media has easy-to-understand navigation, content according to the curriculum, evaluation in the form of multiple-choice questions, and an attractive visual display that is in accordance with the characteristics of the students. Validation by two media experts and one subject matter expert obtained results of 70% (valid), 75% (valid), and 84% (very valid), respectively. The test for students resulted in scores of 88.8% (small group) and 84.4% (large group) which were categorized as very valid. Thus, this game-based learning media is very suitable for use in learning Informatics at SMK NU Tulungagung.

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Published

2025-09-24