DEVELOPMENT OF ANDROID-BASED INTERACTIVE MEDIA FOR CLASS X STUDENTS IN INFORMATICS SUBJECTS AT SMKN 1REJOTANGAN

Authors

  • Hanum Oktafin Habibah Bhinneka PGRI University Author
  • Abdul Haris Indrakusuma Bhinneka PGRI University Author

DOI:

https://doi.org/10.29100/bicone.v1i1.52

Abstract

Learning at SMKN 1 Rejotangan is still dominated by conventional approaches which cause students to be less active and not very interested in digital learning media which allows students to learn independently and interactively, exacerbating students disinterest. The minimal use of interactive learning media, as well as the of digital generation students. In addition, limited time in face-to-face activities result in the material not being conveyed optimally. The media currently used still use teaching modules and Power Point. To overcome these problems, this study aims to create an Android-based interactive learning media that will be used to teach Informatics to grade 10 students at SMKN 1 Rejotangan. This media was developed using the GDevelop application and implemented for grade 10 students at SMKN 1Rejotangan. The research method used is Research and Development (R&D) with the ADDIE development model which includes the stages of Analysis, Design, Development, Implementation, and Evaluation. Data collection techniques are carried out through observation, interviews, and questionnaires. The result of validation by media expert and material experts show that this learning media is very suitable for use in the learning process with a feasibility percentage og 90% and 100%. To create this interactive media product, carried out in stages through small group trials of 10 students resulting in a feasibility og 88% and a resulting group trials of 25 students resulting in a feasibility of 91% in class X TKJ, a total of 35 students.

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Published

2025-09-24