DEVELOPMENT OF AUGMENTED REALITY- BASED LEARNING MEDIA ON COMPUTER HARDWARE MATERIAL AT SMK ISLAM 1 DURENAN

Authors

  • Cahya Risky Bhinneka PGRI University Author
  • Abdul Haris Indrakusuma Bhinneka PGRI University Author

DOI:

https://doi.org/10.29100/bicone.v1i1.38

Abstract

- This study aims to develop augmented reality (AR)- based learning media on computer hardware material at SMK Islam 1 Durenan. The background of this study is based on the lack of interactive learning media that can visualize the physical form of computer hardware components in a real and interesting way. The research method used is R&D (research and development) with the ADDIE model (analysis, design, development, implementation, evaluation). The development process begins with a needs analysis through interviews with teachers and students, then continues with media design using the Assembler Edu application. The media developed allows students to see 3D models of computer hardware components through a smartphone camera combined with a marker. Furthermore, a limited trial was conducted on class X TKJ 1 students of SMK Islam 1 Durenan to measure the feasibility of the media. The results of the feasibility test showed that this AR-based learning media received an assessment from media expert 1 of 75% with the category "Feasible", the assessment from media expert 2 received a score of 88.5% with the category "Very Feasible". While from the material expert it was quite high, with a score of 82% which was categorized as "Feasible". Thus, this augmented reality-based learning media is worthy of being used as a supporting tool in the computer hardware learning process in SMK.

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Published

2025-09-24